Buffs have also been applied to several other ships, including the Paladin, Eris, Flycatcher, Heretic, Monitor, and Revelation.Ĭhanges have also been made to Assault Damage Controls, Heavy Assault Cruisers, and Stasis Webification Probes, or Wubbles. The update also increases the Vargur ship’s large projectile rate of fire bonus from 5% to 7.5% and increases the Kronos capacitor capacity to 8000 GJ while reducing recharge rate from 30 seconds to 17 seconds. The module’s duration has also been reduced from 60 seconds to 30 seconds which allows the Maurauder to regain mobility and reposition faster than before. With the latest update, the module now increases the fire rate of all large weapons by 50% resulting in a 100% increase in DPS in addition to its previous effects. Once activated, the module temporarily turns the Tech 2 battleship into a stationary turret with increased damage and armor, sacrificing mobility for power. 6 Class 7 Guns with the option to replace one of the guns with a Missile.CCP Games has just rolled out the Bastions of War update which features significant buffs to the Maurauder’s unique Bastion Module and Marauder-class ships in general.Review by Paladin (alternately, a horrible, horrible person) Hardpoints You just need to needle their shields a bit before you can start a-hullbusting (If you really want to rub it in, get a Catapult missile to complement your 750 m/s and laugh at the foolish fool who tries to fight you when he's now facing down half-damage Hellfires from your otherwise unassuming fighter.) Just avoid anything with the words "Solaris", "Gunboat", and "Turret" in succession, and you should be able to murder pretty much any fighter that comes your way. Class-7 doesn't look like much, but considering that it can strafe around pretty much anything, that's a whole lot of "not much". Also, with the new updates to fighter weapons, if the other guy lets this thing get behind or around them, it's over. Remember, to have pre-set messages taunting your opponent about it. In exchange for never knowing the sweet embrace of a CODENAME, you have the ability to claim air superiority over the guy in the bigger Fighter simply because he can't hit you. The mounts go 1, 2, and 3 "up" on the left side, then 4, 5, and 6 "down" on the right, eg 1 and 6 are right next to each other in front, for those wanting symmetry at home. It can and will fly circles around most other ships except the Arrow and Rabisu for sure. Where to begin with this ship? Well, for starters, its maneuverability is scary. This is the Arrow of the heavier fighters, only difference is that the Marauder can handle herself, and kill anything smaller than a gunboat if the pilot knows what they are doing. What we have here is a good looking mix of light fighter agility and a heavy fighter's power output and armament. This thing is fragile though, her armor is basically equal to a light fighter's, but her speed and tiny head on profile make up for it. Class-8 guns make shield breaking harder, so I opt for a Screamer to remove shields and mount only hullbusters, and like most fighters, her turret only shoots backwards. Her guns are mostly Class-8, but her powerplant is massive for her size, more power than a comparable HF like the Bayonet and even more power than an Eagle so she can keep firing for a lot longer than other heavy fighters, this is good when hitting transports. But be warned, this ship is amazingly hard to hit and turns on a dime. and her stats, at first glance, are not very impressive. This ship is rare, only being sold on one base in the game in the very far out of the way Omega-50 system. The Marauder is the ship that proves that Heavy Fighters still stand up to today's VHF swarms. One of the few true examples of a vessel that can reliably be purchased by virtually anyone with the credits in hand, the Marauder remains a rare, but not entirely uncommon, vessel to chance upon in the far reaches of space and Trade Lanes alike by pilots of all stripes. In fact, most 'standard' vessels of the class are simply hand downs which have undergone similar process. The simple design is unmatched in simplicity and maintenance, in many cases leaving environmental support to what the pilot can haul into his cockpit, in turn vastly increasing its demand amongst gearheads looking for a vessel which can be reliably tinkered without overwhelming fear of catastrophic failure. An ancient testament to frugal ship design, the Marauder has been in production in one fashion or another for centuries.
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